It began at home

My sons wanted to play their Windows games on their Macs, DirectX 12 ones included. Nothing we tried did all of it simply, so I built CF Gaming: its own Wine engine, made from CodeWeavers' open source, with Apple's D3DMetal for DirectX 12, and Steam in a case of its own, everything set up for them.

CF Gaming's logo is the one I made for their YouTube channel, Charddie Games.

Then the consoles

Once the Windows games played, the old consoles followed: RetroArch and its cores, set up by CF Gaming, with each console's controller, memory cards, cheats, texture packs, and settings of its own for every game. Mac games and other emulators sit beside them.

One place, set up for a family

Every game on the Mac in one place, with nothing to configure by hand, calm words, and help built in. It's free, with no adverts, and it says plainly what it does and what it doesn't do yet.

Marc